Tools that make
shipping a game less of a guess.
Practical, math-backed calculators for the questions every indie developer eventually asks: how much is a wishlist worth?, am I going to break even?, what should I charge?
Tools
6 tools · all liveSteam Page Score
Paste your Steam URL and get a 0-100 health score for your store page, with a prioritized, plain-English checklist of fixes. Adapts to released and Coming Soon pages.
Steam Wishlist Cost Calculator
We help you estimate how much each Steam wishlist might be worth, and a sensible ceiling for marketing spend per wishlist. Tier-based targets for 7K, 20K and 50K goals.
Steam Localization Planner
Which languages should you translate into? Drop in five competitor games and we sort languages into full translation, store-page only, or skip, based on real review data.
Steam Price Tag Suggester
What should you charge for your indie game? Paste 5-10 competitor Steam URLs and we'll suggest a starting price using their prices plus a content-based tag-search expansion.
Profit Calculator
How many copies must you sell to break even on your time? Enter dev hours, price, wage and discount for a Steam-aware break-even, with the $100 Steam fee included.
Influencer Fee Calculator
How much should you pay a streamer or YouTuber to feature your indie game? Turn their reach into an expected wishlist and sale range, and a break-even sponsorship fee.
Stay in the loop
I build these tools for myself, then share them here. Drop your email to hear when the next tool goes live and to get the occasional case study I write up from working with indie devs.
No account, ever
Open the page, get the answer. Nothing to sign up for, nothing tracking you across the web.
Math you can audit
Every tool shows the formula it uses. You can plug in your own numbers and check our work, that's the point.
Built for indie reality
Steam regional pricing, discount-heavy sales mixes, real wishlist conversion. Modeled, not hand-waved.
Who's behind this
Hi, I'm Eran. I work as Publishing Manager at GameDev.ist, where I've worked on the launch and marketing of 13 indie games and counting. My path into games ran through video arts and Turkish games press before it settled on the publishing side, and I've been part of shipping a game myself along the way, with my team. IndieDevTool is the toolset I build to make my own work easier on the games we work on, then share with other devs. More about me →