Tools that make
shipping a game less of a guess.
Practical, math-backed calculators for the questions every indie developer eventually asks: how much is a wishlist worth?, am I going to break even?, what should I charge?
Tools
3 live · 3 in developmentSteam Wishlist Cost Calculator
We help you estimate how much each Steam wishlist might be worth, and a sensible ceiling for marketing spend per wishlist. Tier-based targets for 7K, 20K and 50K goals.
Steam Localization Planner
Which languages should you translate into? Drop in five competitor games and we sort languages into full translation, store-page only, or skip, based on real review data.
Price Tag Suggester
What should you charge for your indie game? Paste 5-10 competitor Steam URLs and we'll suggest a starting price using their prices plus a content-based tag-search expansion.
In development
Drop your email below to hear when each goes liveProfit Calculator
Tell us your dev hours, hourly rate, and pricing. We estimate how many copies you'd need to sell to cover your time and start turning a profit.
Steam Page Score
Drop in your Steam URL and we audit the page across six categories: languages, screenshots, tags, reviews, and more. Out comes a health score with a checklist of fixes.
Influencer Fee Calculator
How much should you pay a streamer or YouTuber to feature your indie game? Game-specific math grounded in your price, the creator's reach, and public conversion benchmarks.
Stay in the loop
I build these tools for myself, then share them here. Drop your email to hear when the next tool goes live and to get the occasional case study I write up from working with indie devs.
No account, ever
Open the page, get the answer. Nothing to sign up for, nothing tracking you across the web.
Math you can audit
Every tool shows the formula it uses. You can plug in your own numbers and check our work, that's the point.
Built for indie reality
Steam regional pricing, discount-heavy sales mixes, real wishlist conversion. Modeled, not hand-waved.
Who's behind this
Hi, I'm Eran. I work as Publishing Manager at GameDev.ist, where I've helped guide the launch and marketing strategy of more than ten indie titles. My path into games started in video arts, crossed through games press at SaveButonu (Turkish gaming press), and settled on the publishing side. I even shipped a game of my own along the way, Hacked: The Streamer. IndieDevTool is the toolset I keep building for the devs I work with, and the things I keep wishing existed when we sit down to plan a launch.