Free · No login · Built for indie game devs

Tools that make
shipping a game less of a guess.

Practical, math-backed calculators for the questions every indie developer eventually asks: how much is a wishlist worth?, am I going to break even?, what should I charge?

Tools

3 live · 3 in development

In development

Drop your email below to hear when each goes live

Stay in the loop

I build these tools for myself, then share them here. Drop your email to hear when the next tool goes live and to get the occasional case study I write up from working with indie devs.

No account, ever

Open the page, get the answer. Nothing to sign up for, nothing tracking you across the web.

Math you can audit

Every tool shows the formula it uses. You can plug in your own numbers and check our work, that's the point.

Built for indie reality

Steam regional pricing, discount-heavy sales mixes, real wishlist conversion. Modeled, not hand-waved.

Who's behind this

Hi, I'm Eran. I work as Publishing Manager at GameDev.ist, where I've helped guide the launch and marketing strategy of more than ten indie titles. My path into games started in video arts, crossed through games press at SaveButonu (Turkish gaming press), and settled on the publishing side. I even shipped a game of my own along the way, Hacked: The Streamer. IndieDevTool is the toolset I keep building for the devs I work with, and the things I keep wishing existed when we sit down to plan a launch.